Task
Management,
by system. 🗂️

A clean and scalable task management interface designed with a component-based system built to feel calm, fast, and intentional from the first interaction.

UI/UX DESIGN

2-3 WEEKS

COMPONENT SYSTEM

🌀PROJECT OVERVIEW

GOAL

Design a clear and intuitive task management experience supported by a reusable and scalable design system.

ROLE

UI/UX Designer

End-to-end

TIMELINE

2-3 Weeks

Solo project

TOOLS

Figma

Auto Layout, Variants, Components

🌀WHY THIS PROJECT

Move beyond static
screens — build a system.

I wanted to focus on building a system-driven product. Instead of designing isolated screens, I aimed to create a consistent and reusable structure that could scale across different states and interactions.

🌀EARLY EXPLORATION

From sketches to structure

Early wireframes were used to explore layout structure, hierarchy, and core interactions — before committing to any visual design.

01

Display & organization

Defining how tasks are displayed and

organized at a glance.

02

Selection & editing

Exploring selection and editing patterns for speed.

03

Flow before visuals

Structuring the overall flow before visual

design.

🌀FINAL EXPERIENCE

The product, end-to-end

Three core surfaces, each designed to keep the user in flow.

🌀TASK LIST

A structured overview, designed for scanning

The main screen provides a structured overview of tasks in a table format. It is designed for quick scanning, selection, and updates — minimizing friction in daily task management.

🌀CREATE TASK

Stay in context with a

focused modal

A modal allows users to create tasks without leaving the main context. The form is kept simple and focused, with clear inputs and validation.

🌀EDIT TASK

A side panel keeps the

list visible

Editing is handled through a side panel (drawer), allowing users to update tasks while keeping the main list visible — supporting a more seamless workflow.

🌀KEY FLOWS

Three patterns, repeated everywhere

FLOW / 01

Create Task

Users can quickly add a new task

through a focused modal experience.

FLOW / 02

Edit Task

Selecting a task opens a side panel for

inline editing.

FLOW / 03

Bulk Actions

Checkbox selection enables multi-select

actions such as updating or deleting

multiple tasks.

🌀SYSTEM STATES

Designed for every moment

Different system states were designed to ensure clarity and

feedback across scenarios — auto-cycling below, or click to inspect.

Empty State

Guides users to create their first task.

Loading State

Skeletons maintain visual continuity.

Filled State

The main task overview.

Error State

Clear feedback with a retry action.

🌀COMPONENT SYSTEM

Modular by design

The interface is built using a modular component system — every primitive designed with reusable states for hover, focus, error, and disabled.

INPUTS

Text · Textarea · Assignee

SELECTION

Checkbox

BUTTONS

Primary · Secondary · Destructive

INDICATORS

Status · Priority

DATA

Task row · Table structure

🌀DESIGN SYSTEM FOUNDATIONS

A simple foundation, applied consistently

TYPOGRAPHY

Clear hierarchy for readability

SPACING

8pt grid

4px

8px

16px

24px

32px

48px

Primary

Actions and focus

COLOR

Minimal system, clear feedback

Neutral

Text and layout

Feedback

Success, warning, error

50

100

500

700

0

50

200

900

success

warning

error

info

VARIABLES (FIGMA)

Lightweight, scalable

Easier updates

Change once, propagate everywhere.

Consistent usage

One source of truth across the system.

Better scalability

Tokens grow with the product.

🌀OUTCOME

A clean, scalable interface — built to last.

By focusing on system thinking rather than isolated screens, the design ensures consistency, faster iteration, and improved usability.

Consistency

Across every screen, state, and interaction.

Scalability

Components and tokens designed to grow.

Usability

Less friction, more flow, every day.


🌀REFLECTION

From screens to systems

This project helped me shift from designing individual screens to building a system-driven product.

01 Creating reusable components

02 Designing for different states and interactions

03 Maintaining consistency across the entire experience

VIEW FULL DESIGN

Explore screens, flows, and the full library.

Open Figma file →

Built one thoughtful prompt at a time ✍️

Designed in Figma, made in Framer

2025

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